BASIC INFORMATION
Full name: Isabella 'Dofferz' Hirsch Käufer Ackerman
First name: Isabella
Middle name: Hirsch
Surname(s): Käufer, Ackerman
Name meaning:
Isabella- means 'devoted to God' in Italian. Variation of Hebrew's 'Elizabeth'
Hirsch- Means 'deer' in German. This was a nickname for a person who raised, herded, or hunted deer.
Käufer- means 'a trader' in German
Ackerman- denoted a person who lived near a field, from Middle High German acker "field" and mann "man".
Pronunciation: PFFT
Nickname(s) or Alias:
Dofferz- the name that she primarily goes by. She only refers to herself as 'Isabella' or 'Belle' on extremely rare occasions, and only a few people close to her even know this name
Name origin:
Isabella:
Hirsch:
Käufer:
Ackerman:
Dofferz:
Gender: female
Species: human
Age: 38
Birthday: June 25
Sexuality: heterosexual, demiromantic
Nationality:
Religion:
Star symbol: Cancer
Chinese Zodiac: Horse
Spirit animal: Deer
City or town of birth: Shiganshina
Currently lives: Seaside Village
Languages known: English, German, Sign Language
Native language: English
Relationship Status: single
PHYSICAL APPEARANCE
Height: 5"3'
Weight: 90-110 lbs
Figure/build: extremely skinny and underweight, but whatever weight she has on her is pure muscle.
Foot size: 9
Hair colour: brown
Hair length: shoulder length, sometimes around half an inch shorter or longer
Hairstyle: one of thee: 1.) a pony tail, 2.) down with her hair in front of her ears, and 3.) down with her hair tucked behind her ears
Eye colour: brown
Other facial features: dark circles under her eyes from both lack of sleep and genetics
Skin colour: pale skin, usually splotched with dust, dirt, and/or mud
Tattoos: n/a
Piercings: normal ear piercing
Scars/distinguishing marks: 1.) a small, silver, circular scar located centered in the upper half of her calf. about half an inch in diameter. 2.) a redder, horizontal scar, about an inch long, positioned on her right foot. about an inch and a half up from her big toe. 3.) a bite mark right around the soft, inside part of her right elbow (http://imgur.com/a/PEqvH)
Preferred style of clothing: 1.) scouting corps uniform and robe. 2.) anything simple. she's not into clothing that's rainbow, frilly, sparkly, fancy, with writing on it, and etcetera
Frequently worn jewellery/accessories: 1.) a silver oragami owl locket with the following charms: a chicken, cross, anti-possession sign, alexandrine birthstone, deer antler. 2.) alexandrite ring (https://s-media-cache-ak0.pinimg.com/originals/f0/fa/62/f0fa62e7bb318916883f0423e95f4366.jpg). 3.) a rubber band around her right wrist when her hair isn't pulled up. 4.) gloves
Detailed description: to be honest, she looks like any old person to anybody who doesn't know her. Unlike some people, she's not able to be recognized until she actually introduces herself. The colour of her skin, to start off with, is quite pale, but is more often than not splotched and covered in dust, dirt, mud, and sweat. Standing at 5"3' and weighing in at 90-110lbs, she is pretty short and relatively skinny. Looking at her frame, the weight that she does have on her is pure muscle, and surprisingly, if you were to look, besides a little bit of her ribs, you can hardly see any bones showing through. As for her hair, the colour is a medium shade of brown, and she wears it either in a pony tail or down. Although she does clean it when she can, she doesn't mind if it's messy and/or greasy. It's naturally wavy, and the current length is usually at her shoulders or half an inch above it below. In addition, her eyes are brown in colour, ranging from light to dark depending on the lighting. Underneath them are black circles from both genetics and lack of sleep. She does not wear any type of make up, and her facial expression, when not around her friends, is usually a tired-looking straight face, lips usually pointed towards a frown, and she usually appears fed up with the people and atmosphere around her (which is usually true). Additionally, her fingernails are usually short because she bites them, and sometimes she progresses to bite the cuticles and the layer of skin surrounding it. She has three noticeable scars, the first being a small, silver, circular scar on the center and upper half of her right calf, around half an inch in diameter. A second is a long, redder one, laying horizontally on her right foot, about an inch long, and set about an inch and a half up from her big toe. Lastly, she has a scar from a bite mark on her right arm, around the soft, inside part of her elbow. Nevertheless, this isn't an animal bite, but actually put there by a human being. When she got this, the flesh itself was torn off her arm, so the scar isn't just slight discoloration of the skin, but rather an actual indent in her arm itself.(http://imgur.com/a/PEqvH). Looking on the subject of clothing now, usually her most common appearance is the Scouting Corps uniform and robe. When not wearing this, she is usually wearing anything that's simple (usually something monotone with few or no designs). She wears a silver oragami owl necklace including the following charms: a chicken, a cross, an anti-possession symbol, an alexandrine birthstone, and dear antlers. In addition, she has an alexandrine ring (https://s-media-cache-ak0.pinimg.com/originals/f0/fa/62/f0fa62e7bb318916883f0423e95f4366.jpg) and a pair of fingerless gloves. When her hair is down, she wears a rubber band around her right wrist.
HEALTH
Smoker: no
Drinker: no
Recreational Drug User: no
Addictions: n/a
Allergies: unknown
Any physical ailments/illnesses/disabilities: n/a
Any medication regularly taken: n/a
PERSONALITY
Personality: Well, to put it lightly, Doff is rather.. Unique. From her early days, she had been a quiet, antisocial girl, but as she grew up she became more and more outgoing, and with the years, she eventually began to grow out of her shell. Nevertheless, as soon as the titans happened, all that crashed down around her, leaving her the terrified, pathetic girl that she is now.
Doff carries a deep respect for life, and certainly isn't one to take it. To be completely honest, she finds grief in just stepping on a spider. Why would she even join the scouting corps, than? Well, only because Pebble and Armin. She was completely against joining the army, and is still rather unhappy with the fact that she was once a member of it. When it's said that she's afraid of everything, sure it includes things like titans and being outside of the wall's safety, but also small and simple things. She's not quick to trust new things, and when nervous, she usually spews random nonsense out of her mind. This includes unstructured English/German hybrid sentences, but also random, gibberish noises that she assigns meanings to in her head. In extreme amounts of fear (which is growing more and more common), she begins to lose control of her body and begins to lash out at everything around her, ally or enemy. No matter how much she hates and tried to avoid this, she can't control herself.
Besides this, though, there's other things that just makes Doff Doff. To begin with, she's extremely forgiving. Gosh I hate doing personality so imma break this
MBTI type:
Fears/phobias: you could say she's terrified of everything
Favourite colour: green
Favourite animal: chicken
Hobbies: she doesn't have the most time to peruse hobbies, but she enjoys playing chess, reading, drawing, writing, and sewing small things
Habits: 1.) biting her lip and chewing her gums, 2.) biting her fingernails, 3.) chewing on water bottle caps, plastic straws, and other small things
SKILLS
Talents/skills: 1.) she can play the viola, 2.) is mostly fluent in German (mostly google translate, though, whoops), 3.) tba
Driver: no
EATING HABITS
How often does your character eat: not that often. She only eats when she's hungry, resulting in the fact that she usually skips both breakfast and lunch. Throughout the day, she may or may not eat small snacks, and when dinner comes around, sometimes she eats a lot, and other times she barely touches her plate.
Is your character a picky eater: YES, although she can adjust when she needs to
Favourite food: chicken
Favourite drink: water
Disliked food(s): pickles, seafood, most everything else
Disliked drink(s): coffee, tea, milk, most everything else
HOUSE AND HOME
Describe the character's house/home: this is gonna be fun
Do they share their home with anyone:
Significant/special belongings: her necklace
CAREER
Level of education:
Qualifications:
Job title and description:
Scouting Corps: (formerly)
Name of employer: n/a
COMBAT
Peaceful or aggressive: peaceful
Fighting skills/techniques: fleeing
Special skills/magical powers/etc: n/a
Weapon of choice (if any): 3DMG and the blades with, although she can shoot a gun as well
Weaknesses in combat: 1.) she gets very easily scared. 2.) she freezes up. 3.) she's just not that strong in combat. 4.) she can't get herself to kill. 5.) clumsy on foot
Strengths in combat: she can be surprisingly agile (but only with 3DMG).
FAMILY, FRIENDS AND FOES
Parents names: Adelaide Käufer (mother) and Udo Käufer (father)
Are parents still alive: her mother is alive, while her father is deceased
Relationship with parents: she the thinks they're both dead
Siblings: unknown, although she classifies Pebble as her sister
Relationship with siblings: n/a
Other Important Relatives: Kenny Ackerman (grandfather, mother's side)
List of relations:
Crushing on: Armin
Dating: n/a
Past relationships: Armin (ex-boyfriend)
Spouse: n/a
Children: Armin Jr. (Irvin)
First love: Armin
First kiss: Armin
Best Friend: Pebble
Worst Enemy: Pebble
Feels the need to protect (at all costs): Armin Jr., Pebble
Emotionally attached to (acquaintances): Elsa, Darragh
Trusts: Levi, Armin
Best friends: Pebble, Armin
Friends: Matthew
Friendly rivals: n/a
Likes: Bjorn
Acquaintances: Eren, Mikasa, everybody not listed
Dislikes: Anja, Levi
Rivals: Pebble
Hates: practically nobody
Enemies: Pebble, the titans themselves
Relationships with people in detail:
Pets:
Jean: (status-alive) Horse. Black, overo paint stallion with brown eyes. Jean is aware of and is capable of dealing with Doff's antics. His skills are well rounded which makes him a good horse when he was in the scouting field, and just as well living out in the wild. His quirks match Doff in a way in normal circumstances. Jean is a smart, curious, and sweet horse, but he also has a habit of chewing on other horses' tails, which often caused other riders to in turn get upset and irritated at Doff. In serious cases, he has much more courage than his rider and often takes control and follows the lead of the horses in front of him, knowing that she's usually not in her right mind in times of trouble. Even with this, though, he follows her lead when she has the senses to control him.
Leonardo DeTitan-Slayer: (status-deceased) Chicken. Buff polish rooster with golden eyes. Too dumb for his own good. Leonardo was an impulse keep from Doff. She meant to only get a hen, but he practically hopped into her arms. Leonardo doesn't mind being picked up, and it's very easy because his range of sight is affected strongly by his feathers. He certainly wasn't the sharpest tool in the shack, but his personality is what made Doff love him so much, along with the fact that he couldn't crow properly. Sadly, when Doff returned one day, some creature along the lines of a wolf or fox got a hold of him, resulting in his demise.
Hen: (status-MIA) Chicken. Rhode Island Red hen with brown eyes. Mainly taken by Doff just for a steady supply of eggs. She wasn't the most friendly bird, and usually stayed off on her own. She was left behind when Doff left to return behind the walls
Other important relationships:
Adam: (status, alive) Colossi, deer. They don't exactly have the best relation with each other, truth to be told. To be completely honest, the two of them hardly know each other because of the fact Doff only brings him to life when she truly needs him. This isn't exactly what he likes the best, but he can't help but to obey. She doesn't do this to be mean, but rather just because she's terrified of him and more than certain that these creatures aren't there to befriend them. Nevertheless, his personality is, well, that of a deer. Looking at his appearance, he retains the abilities of a normal stag, but just made out of stone. Along his horns, stomach, back, legs, and tail, moss grows, surprisingly resembling fur.
BACKSTORY
Describe their childhood (newborn - age 10): tba
Describe their teenage years (11 - 19): tba
Describe their adult years (20+): tba
OTHER
Important things to know:
• Doff does NOT know that she is an Ackerman just yet!
• Fear is what causes her to trigger. When she is triggered, she can overpower that of a normal soldier, but can be beaten by an extraordinary soldier (such is Levi or sane!Pebble). She can easily be overpowered by insane!Pebble, depending on the severity of her fear. Normal-skilled soldiers can restrain her when there's multiple working together. When using just her fists, her strength is considerably less than with a blade.
• There are a few methods to bring her back from insanity: 1.) playing dead. People moving and reacting in a room only adds to her insanity, which results in her attacking in order of whichever is the 'biggest threat' down. If nobody is moving nor standing in a room, she doesn't feel threatened, and she will eventually calm down and return to sanity. 2.) extreme realization. When Pebble had regained her senses, Doff was still triggered and prepared to kill her. Nevertheless, the moment before, reality struck her with the fact that she was about to really kill her best friend. This was enough to stun and force her back into the real world. 3.) Somebody close to her. Although this isn't the most effective way to restore her sanity, having somebody close to her attempt to calm her down may lead to her regaining her sanity. When Pebble, and Armin discovered her home, Armin was able to bring her to her senses. Nevertheless, this way isn't recommended because there's the chances that she would turn on said person. The recommended method is to just get away from the scene and allow her to calm down on her own.
• She recently suffered from memory loss. There are tons of things she currently doesn't remember, so although forgetting is reverting her back to a happy-go-lucky self, it also leaves her many disadvantages. Along with that, she has no memory of triggering and how they got banished, along wih her trip back.
Funfacts:
• The charms in her necklace carry over throughout all the fandoms that she is classified in. Although the birthstone and the chicken are not specified to any one fandom, the silver the necklace is made of, the cross, and the anti-possession symbol represents the supernatural fandom, whiles the deer antler goes hand in hand with Attack on Titan.
• Doff doesn't know what the Anti-Possession charm is, what it symbolizes, and where she got it from, but she wears it anyways.
• The only reason Doff went on to join the army, didn't drop out during her training, and joined the Scouting Corps is because of Pebble, and the only reason she remained in the Scouting Corps is because of Armin. She would of been much happier being a simple Garrison or trader instead.
• As a child, she always dreamed of seeing the world outside, but she never understood why people would volunteer to leave the safety of the walls. If given the chance back then, she never would of accepted it. If she could of seen her future, she never would of believed it.
• If she had the chance to go back in time, knowing that her life would play out the way it did and is now, she wouldn't change a single thing.
• She has a burning hatred for violins
• She cuts her own hair
Art: (human)
pre11.deviantart.net/3884/th/pre/i/2017/140/3/9/_at__dofferz_by_thegreatpapyrus-db9tolw.pngorig02.deviantart.net/10ff/f/2017/135/c/6/nonrefversion_by_nautcious-db9dal6.pngorig08.deviantart.net/85bf/f/2017/135/e/a/ref_version_by_nautcious-db9dalb.pngorig11.deviantart.net/1436/f/2017/135/9/f/bofferz_request_by_fruitfromeden-db9aq9u.jpg(Feline)
Tba!
Playlist: